Duration | October 2019 - August 2020 |
My Role(s) | Designer |
Platform | PC, PS4, Xbox One |
Engine | Fusion (H13 in-house) |
Status | Released |
Mafia Definitive Edition is a recreation of the original Mafia developed with Hangar 13's in-house Engine "Fusion".
At Climax Studios, I assisted Hangar 13 in developing the game as part of the co-development team.
My tasks on this project included:I was responsible for designing and scripting the Combat for the Church Shootout in Mission 8. Besides scripting various enemy encounters I also got to work on a story-relevant enemy that the player has to hunt down. Something like this hadn't been done before in the engine so I researched the tools and tested different methods of managing that particular NPC. Additionally I had to consider different edge cases based on the player behaviour. During this process I got feedback from my leads to ensure the NPC behaved natural and created awesome moments during the encounter. Of course, I also had to make sure that Gameplay transitioned nicely with the cinematics before and after to give it that AAA polish.
The Lead Mission Designer and Director at Hangar 13 were impressed with my work on the Church and due to the experienced in managing NPCs I got the chance to create the final showdown of the game which features (Spoileralert!) Sam as the main opponent. The brief from the Design Director and Lead Mission Designer was exciting and if some parts of the Design were less defined I used the opportunity to get creative and propose fitting Designs. To communicate my Design ideas I created a combat proposal laying out the combat moments and player experience on high-level view. I started by using the more defined moments from my Director and lead and looked for sections during which the player could use a break or an increased challenge. The Mission was a step up from my previous tasks and required to apply all my previously gained knowledge in order to create a cinematic yet interactive experience for the player.