|Duration||October 2019 - August 2020|
|Platform||PC, PS4, Xbox One|
|Engine||Fusion (H13 in-house)|
Mafia Definitive Edition is a recreation of the original Mafia developed with Hangar 13's in-house Engine "Fusion". I joined the project as a Game Designer through co-development at Climax Studios. On the project I worked on various parts of the game but my personal highlights were designing and scripting the combat of the Church Shootout in Mission 8 and most of the Final Mission.
I was responsible for designing and scripting the Combat for the Church Shootout in Mission 8. Besides scripting normal various enemies I also got to work on a story-relevant enemy that the player has to hunt down. Something like this hadn't been done before on the project so I had to research the tools of the engine and test different methods of managing that particular NPC while making him look as natural as possible. Of course, I also had to make sure that Gameplay transitioned nicely with the cinematics before and after.
The Lead Mission Designer and Director at Hangar 13 were impressed with my work on the Church and due to the experienced in managing NPCs I got the chance to create the final showdown of the game which features (Spoiler!) Sam as the main opponent. The brief from the Design Director and Lead Mission Designer was exciting and if some parts of the Design were less defined I used the opportunity to get creative and propose fitting Designs. To communicate my Design Ideas I created a combat proposal laying out the combat moments and player experience on high-level view. I started by using the more defined moments from my Director and lead and looked for sections during which the player could use a break or an increased challenge.