Hi, ich bin Eric Drößiger.

Hi, I'm Eric Drößiger.

I'm a Game Designer with focus on level and technical design. I love to create games that motivate intrinsic playfulness (play don't tell) and bring adventures to players. More about me

picture of me


About Me

I'm working as a Game Designer at Climax Studios in Portsmouth, UK. I'm primarily focussing on level design and tech design creating memorable gameplay moments. From October 2019 until August 2020 I worked on the MAFIA: Definitive Edition, creating combat for the Church in Mission 8 and the majority of combat for the final mission in Hangar 13's in-house engine.

I did a four year Game Design course at Breda University of Applied Sciences. During my study there I explored different roles within Game Design and focussed on technical and level design in later years. I worked on several projects ranging from prototypes in small teams to multiple released projects including a Nintendo Switch project.

My motivation is to create games that bring adventures to their players, games that evoke that natural playfulness (play don't tell) and ultimately makes players smile.

Get in touch: