|My Role(s)||Scrum Master, UI/UX Designer|
|Engine||Unreal Engine 4|
|Status||Released in July 2018|
Bioside was the final project in my 2nd Year of University. Recognition: NHTV - Best Visuals Y2 Bioside is a VR game combining shooting and Zero-G movement into an action-packed experience. The main goal was to create innovative movement in virtual reality while merging elements of the shooter genre. Therefore, we took inspiration from other VR games like Lone Echo and Robo Recall, to create interesting movement, while still delivering action-packed combat.
During the project, I was working as a Scrum Master and UI/UX Designer. I was also involved in creating the original concept and pitching it within the team.
All concepts we brainstormed and pitched within the team.
A Visual mockup of the UI created in Affinity Designer. In the game, the elements are placed in 3D space to ensure the player can read important information with ease.
I found it very challenging to consistently maintain the Scrum process since the whole team was new to the tool and needed support in understanding the tool. In addition, this was my first time working with 18 other people in a team. Depending on the team next Year, we might want to simplify the Scrum Process and use weekly Sprints instead of fortnightly sprints to iterate on the Project and Production Process itself.
A special challenge was to create 3D UI elements in UE4 since the UI tools are only supporting transparency in 2D. To create a simple Bloody Screen one of the Artists had to create a Sphere with a hole that is placed in front of the camera.