|Duration||2017 - 2018|
|My Role(s)||Product Owner, Level Designer|
|Engine||Unreal Engine 4|
|Status||Released (23.01.2018), Update in progress|
Rail Recon was the final project in my 1st Year of University. Recognition: NHTV - Overall Best Game Y1 Rail Recon is a Top-Down Shooter in which you control a robot driving on a rail system. Based on "Elevator Action". We continued the project in our free time and released it on Steam on the 23rd of January 2018. The game is currrently owned by more than 3000 Players.
During the project, I worked on multiple areas of the game. As the team grew, I got more responsibility as the Vision Holder, while also working on Level Design and technical aspects.I was responsible for:
In the first two weeks I was the team in all possbile areas. Using this opportunity I was able to make sketches for the character.
Designed the Onboarding (Level 1-4) and Level 6 & 7. I designed the Levels by a Moment to Moment approach. However, due to the open level design I had learn creating Moments that are always interesting now matter from which direction you would aproach them.
To keep the Pathfinding Core Dynamic we had to find a way to limit the player’s movement while also giving enough interesting choices. As a result, we created the rail-based movement and built the whole game around it. The player must respond quickly and keep an eye out for a path while being under fire. We initially planned to introduce a rock-paper-scissor combat system to counter enemies, but due to higher pace of the game we instead focused on the shield and tying that into movement and shooting.
Planning Overview from inital pitch including the internal and external Deadlines.