Duration | April 2023 - Now |
My Role(s) | Gameplay Designer |
Platform | PlayStation 5, Xbox Series, Switch 2, PC |
Engine | Unreal Engine 5 |
Status | In Development |
SpongeBob SquarePants: Titans of the Tide is a character-switching 3D action-adventure where players seamlessly swap between SpongeBob and Patrick to overcome platforming challenges and puzzles. Building on The Cosmic Shake, the game features tighter 3C design, more layered ability mechanics, and improved responsiveness. The result is a more fluid and dynamic experience that deepens both gameplay and character expression.
At Purple Lamp, I worked as a Gameplay Designer on SpongeBob SquarePants: Titans of the Tide, published by THQ Nordic. From early prototyping to final production, I helped shape the game’s core systems, abilities, 3Cs, and boss encounters.
My main contributions included:I worked on improving SpongeBob and Patrick’s controls, camera, and combat systems, building on feedback from The Cosmic Shake and researching best practices from other games. Together with our principal programmer, I refined tools for level designers to guide the player’s view and made heavy use of the Gameplay Ability System for more flexible development.
I designed The Dutchman’s Chest, a boss encounter blending multiple archetypes. The fight challenged players to adapt through character swapping, positioning, and creative use of abilities while providing multiple windows to learn and respond to attacks.
My work relied on close collaboration across disciplines: