At Purple Lamp, I work as a Game Designer on an unannounced title based on a major IP, published by THQ Nordic.
My tasks on this project included:
- Designing and prototyping core gameplay systems such as abilities, bosses, and 3Cs (character, camera, controls)
- Creating prototypes using Blueprint (Unreal Engine) to quickly test and communicate gameplay ideas
- Implementing gameplay logic and tuning features directly in-engine for designers and programmers
- Contributing to cross-department workshops and documentation to align design vision and implementation
- Owning boss encounters from concept to implementation in close collaboration with other departments
- Supporting UI design during production and helping define structure and functionality