I'm a Game Designer with focus on technical and level design. I love to create games that motivate intrinsic playfulness and bring adventures to the players. More about me
Game Designer @ Purple Lamp in Vienna, Austria. Currently working on an unannounced title based on a major IP published by THQ Nordic. My focus is on gameplay systems, boss encounters, and camera mechanics, with hands-on involvement in prototyping, iteration, and team-wide design processes.
One of my key contributions at Purple Lamp has been the design and development of boss fights, from concept through implementation, as well as ownership of core gameplay features like 3Cs and gameplay abilities. I also collaborated across disciplines to document and evolve our design frameworks, and helped align vision through team workshops and structured feedback loops.
From 2021 to 2022, I worked at Rare Earth as a Level Designer on a cooperative shooter. I designed large open-world levels that supported various mission types, while ensuring smooth integration with procedural tools and systems.
From 2019 to 2021, I worked as a Game Designer at Climax Studios in Portsmouth, UK. I focused on level design and technical design for titles like Mafia: Definitive Edition and Returnal, creating memorable gameplay moments and working closely with tools and scripting systems.
I’ve built up 6+ years of professional experience in Game and UX Design, including several projects developed during my studies at Creative Media and Game Technologies at Breda University in the Netherlands.
My reason for creating games is simple: to give players meaningful adventures, inspire curiosity, and evoke natural playfulness. I love making things that surprise and delight.
Outside of game dev, I ride my gravel bike, dance salsa, and build a bi-liquid rocket with the TU Wien Space Team. I also designed and coded this portfolio website myself!